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coord-based recap?
the java lib as we have it is a good point to branch off
into separate creations. that is, my esteemed partner
now wants to experiment with a coordinate-based system
while i do some research/remediation work on the room-
based version :)
anyway, is there an archive of the "Coord-based system"
thread from a couple months back? i only skimmed that
one, since i wasn't interested in it at the time.
quick q: do you coord-basers define walls and holes as
objects or terrain types? or how else do you implement
them? he's working off zero knowledge on the subject
(all of that zero which i gave him ;) having zero myself),
and just maybe i can persuade him to post and stop
lurking on here if he can see some ideas other than his
bounced around.
-John G.
(for Dan!)
- Thread context:
- META: Making the list public?, (continued)
- What are the elements of playabilty?,
clawrenc clawrenc#cup,hp.com, Wed 16 Jul 1997, 09:58 GMT
- Docs uploaded,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 15 Jul 1997, 11:37 GMT
- coord-based recap?,
Huibai ashen#pixi,com, Mon 14 Jul 1997, 13:39 GMT
- Re: [MUD-Dev] Virtual Chemistry,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Mon 14 Jul 1997, 13:04 GMT
- Re: [MUD-Dev] What about drugs?,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 14 Jul 1997, 11:53 GMT
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