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Re: [MUD-Dev] Virtual Chemistry
> From: Adam Wiggins <nightfall#user1,inficad.com>
> Subject: [MUD-Dev] Virtual Chemistry
>
> [JL:]
> > My assumptions were that the results of the combination/assembly were
> > known in advance (created by builders). I see from some of the other
> > posts and yours here that you could in fact create new assemblys on the fly
> > given enough rudimentary (al)chemistry. Perhaps this is a more interesting
> > way to proceed?
>
> IMO this is always the best way to proceed. The result is that your own
> game will be more playable to you. And I'll tell you, there's nothing
> cooler than seeing a player create something with your own system that you
> never expected (code bugs aside). This is where programming becomes an
> artform of its own, in my mind. When you create a book or a movie or some
> other static piece of art, you're never really surprised with the result,
> since you crafted every part of it and the end result is, as I said, static.
> When designing a *system*, however, you can end up with effects completely
> unexpected and yet completely logical and interesting (if the system was
> well designed). And *that's* when you realize it's all worth it...
>
Yes, the Master of Game balance in my left hemisphere sends warning messages
to the right hemisphere. Visions of "The Bitter Butter Battle War" appear
before my eyes. A clever Yook finally develops the Big Bang Boomeroo! Through
an unfortunate accident all the Zooks are destroyed, nuclear winter sets
in on the mud and all bread is buttered butter-side down. I slap
the Master of Game balance silly. This IS a good thing.
JL
-
I am the Dragon of Grindly Grund, but my lunches aren't very much fun,
For I like my damsels medium rare, And they always come out well done.
----------
- Thread context:
- Re: [MUD-Dev] Virtual Chemistry, (continued)
- Re: [MUD-Dev] Virtual Chemistry,
Marian Griffith gryphon#iaehv,nl, Sun 13 Jul 1997, 19:17 GMT
- Re: [MUD-Dev] Virtual Chemistry,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 14 Jul 1997, 11:14 GMT
- Re: [MUD-Dev] Virtual Chemistry,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 14 Jul 1997, 13:55 GMT
- Re: [MUD-Dev] Virtual Chemistry,
Huibai ashen#pixi,com, Thu 31 Jul 1997, 14:22 GMT
- Re: [MUD-Dev] Virtual Chemistry,
Jon A. Lambert jlsysinc#ix,netcom.com, Sat 02 Aug 1997, 14:26 GMT
- Re: [MUD-Dev] Virtual Chemistry,
Jon A. Lambert jlsysinc#ix,netcom.com, Sun 03 Aug 1997, 00:32 GMT
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