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Collision detection
For those doing 3D interfaces or internal worlds, these people claim
(and appear to be able to support), incredibly high rates of collision
check/detection:
http://www.cs.unc.edu/~geom/OBB/OBBT.html
Impressed me.
--
J C Lawrence Internet: claw#null,net
----------(*) Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] Multi-threaded programming under Linux, (continued)
- Re: [MUD-Dev] Multi-threaded programming under Linux,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Wed 23 Jul 1997, 13:05 GMT
- Re: [MUD-Dev] Graphical MUDs,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Wed 23 Jul 1997, 13:04 GMT
- Collision detection,
coder coder#ibm,net, Wed 23 Jul 1997, 12:21 GMT
- Re: (fwd) Re: LP: How does it work?,
coder coder#ibm,net, Wed 23 Jul 1997, 11:46 GMT
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