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Collision detection



For those doing 3D interfaces or internal worlds, these people claim
(and appear to be able to support), incredibly high rates of collision
check/detection:

  http://www.cs.unc.edu/~geom/OBB/OBBT.html

Impressed me.

-- 
J C Lawrence                               Internet: claw#null,net
----------(*)                              Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...




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