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Re: [MUD-Dev] Multi-threaded programming under Linux
At 11:14 PM 7/22/97 PST8PDT, you wrote:
>[Cynbe:]
>
>[Roll-your-own threads]
>
>:You pays yer money and you takes yer choice :).
>
>Yep!
>
>The big problem with not using OS-level threads is that you only get
>to have one system call active at a time in your whole program. With
Related to this, most multi-processor systems share thinsg out on a thread
level, one system process ends up meaning you cna only use one processor..
I knwo for a afct this is very true under Solaris and woudl expect tyhe
same under WinNT...
Jeff Kesselman
>OS-level threads, you can have several threads actively doing system
>calls. That lets you have threads updating your on-disk database or
>something, at the same time as other threads are doing socket calls.
>
>--
>Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
>
>
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net
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- Thread context:
- Re: [MUD-Dev] Multi-threaded programming under Linux, (continued)
- Re: [MUD-Dev] Multi-threaded programming under Linux,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Wed 23 Jul 1997, 13:05 GMT
- Re: [MUD-Dev] Graphical MUDs,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Wed 23 Jul 1997, 13:04 GMT
- Collision detection,
coder coder#ibm,net, Wed 23 Jul 1997, 12:21 GMT
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