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Re: [MUD-Dev] Stories?
> From: Matt Chatterley <root#mpc,dyn.ml.org>
> Subject: [MUD-Dev] Stories?
>
> Actually, from the feedback on this list and the ideas bouncing around,
> original themes seem a lot more popular among this community.. those of
> you who are using other peoples work as a basis (are there any?), why did
> you choose to do so?
>
Well I'm heavily plagiarizing Hesiod, Homer, Ovid and a number of
contemporaries (pre-BC). These are original interpretations of these
works though. I have a builder who is working on the northern tribes
of Europe. I imagine one may see Midguard in my mud at some point. ;)
Why? I find this time period fascinating.
I did run into someone who was attempting a recreation of Ancient Judea
on a cold server. After several site switches I lost track of them. :(
I do have another possible theme. I have several hundred pages of
source material from an active FRP campaign. While this is original
material, I consider it sort of generic high fantasy and I don't
have much interest in developing it further.
My first thoughts were that translation into a mud would be difficult.
Although I may be wrong about that and it could form the seeds of a
secondary world.
JL
JL
- Thread context:
- Re: [MUD-Dev] Motivating people,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 28 Jul 1997, 00:30 GMT
- Re: [MUD-Dev] Stories?,
Huibai ashen#pixi,com, Sun 27 Jul 1997, 20:25 GMT
- Stories?,
Marian Griffith gryphon#iaehv,nl, Sun 27 Jul 1997, 19:58 GMT
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