MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] Graphic MUDS.
[Jeff K:]
[On Ultima Online]
:Okay,we a re abotu to have the "what is a MUD" debate...
Only if we end up with some sort of disagreement...
:Let me just say this: Its a game with a ver primitive and simpel combat
:system, a detailed world full of lots of little "toys" to learn to play
:with and manipulate and rpetty good charcter-customization features.
:
:How GOOD a MUD it is i wont address, but the goal abnd work was clearly
:fuocused on building a world ratehr then a game, whcih is why I consider it
:a MUD but not NWN or DSO.
OK. Sounds like a MUD to me.
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- Re: [MUD-Dev] Mail not getting to the list, (continued)
- Re: [MUD-Dev] Mail not getting to the list,
Jeff Kesselman jeffk#tenetwork,com, Wed 30 Jul 1997, 11:30 GMT
- Re: [MUD-Dev] OT: Mail not getting to the list,
clawrenc clawrenc#cup,hp.com, Thu 31 Jul 1997, 06:00 GMT
- Re: [MUD-Dev] OT: Mail not getting to the list,
clawrenc clawrenc#cup,hp.com, Thu 31 Jul 1997, 06:07 GMT
- Re: [MUD-Dev] Graphic MUDS.,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 29 Jul 1997, 21:49 GMT
- Recent mail delivery problems...,
clawrenc clawrenc#cup,hp.com, Tue 29 Jul 1997, 13:33 GMT
- Re: [MUD-Dev] Graphic MUDS.,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 29 Jul 1997, 06:13 GMT
[ Other Periods
| Other mailing lists
| Search
]