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Re: [MUD-Dev] Graphic MUDS.
In <199707290933.CAA02081#user2,inficad.com>, on 07/29/97
at 02:25 AM, Adam Wiggins <nightfall#user2,inficad.com> said:
Re: What is needed to make a MUD
>...At the very least you need
>something where you can choose a lot of options to personalize your
>character, then have that character use those abilities to grow,
>change, and learn new abilities, all of which are 'remembered' by the
>game. This can include anything from your skill with long blades to
>scars to your character's birthday.
This would imply that simplistic level based MUDs with no character
customisation outside of name, level, inventory, and possibly current
HP value are not MUDs. (cf MUD2, Shades, most Abers, etc).
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------------(*) Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] Graphic MUDS., (continued)
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