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Re: [MUD-Dev] Stories?
In <Marcel-1.26-0727205415-b49Ky&5#Gryphon,iaehv.nl>, on 07/27/97
at 01:06 PM, Marian Griffith <gryphon#iaehv,nl> said:
>Date: Fri, 09 May 1997 16:51:45 +0100 (BST)
>From: Marian Griffith <gryphon#iaehv,nl>
>Subject: Stories that mud/mushes are base on?
>Hello everybody,
>I'm looking for my homepage for (famous) stories/series that have
>been used to base a mud on. Preferably muds or mushes with a certain
>amount of role-playing.
It won't bother adding to the chorus you're already receiving, but my
own oft stated preference were I to do a derivative work would be
something based on Myer's Silverlock. Its an utterly fantastic romp,
allusion rich, detailed, and wide ranging. You could get lost in that
world for a millenia and never come up for air. (Mebe the next Island
derivative?)
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------------(*) Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
- References:
- Stories?
- From: Marian Griffith <gryphon#iaehv,nl>
- Thread context:
- Stories?,
Marian Griffith gryphon#iaehv,nl, Sun 27 Jul 1997, 19:58 GMT
- Re: [MUD-Dev] Stories?,
Matt Chatterley root#mpc,dyn.ml.org, Sun 27 Jul 1997, 20:46 GMT
- Re: [MUD-Dev] Stories?,
Jeff Kesselman jeffk#tenetwork,com, Sun 27 Jul 1997, 21:20 GMT
- Re: [MUD-Dev] Stories?,
clawrenc clawrenc#cup,hp.com, Wed 30 Jul 1997, 00:49 GMT
- Re: [MUD-Dev] Multi-threaded programming under Linux],
Michael Hohensee michael#sparta,mainstream.net, Sat 26 Jul 1997, 02:40 GMT
- Re: [MUD-Dev] C&C and Event Rescheduling,
Jon A. Lambert jlsysinc#ix,netcom.com, Fri 25 Jul 1997, 21:11 GMT
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