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Re: [MUD-Dev] Graphic MUDS.
> From: Jeff Kesselman <jeffk#tenetwork,com>
> Subject: [MUD-Dev] Graphic MUDS.
>
> Okay,we a re abotu to have the "what is a MUD" debate...
>
I think the MUD-Dev list is a mud.
1) It's certainly multi-user and network capable.
2) There is an ever changing virtual world of ideas.
3) It's certainly interactive (although combat rounds can take
a day or so).
4) There are game rules (this is a non-PosterKilling list)
5) There are in game objects which you can manipulate in interesting
and unusual ways (neighborhoods, threads, events, Bubba, the
crystalline tree, etc.)
JL
- Thread context:
- Re: [MUD-Dev] OT: Mail not getting to the list, (continued)
- Re: [MUD-Dev] Graphic MUDS.,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 29 Jul 1997, 21:49 GMT
- Recent mail delivery problems...,
clawrenc clawrenc#cup,hp.com, Tue 29 Jul 1997, 13:33 GMT
- Re: [MUD-Dev] Graphic MUDS.,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 29 Jul 1997, 06:13 GMT
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