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Re: [MUD-Dev] Graphic MUDS/Ultima Online



In <c=US%a=_%p=EA%l=MOLACH-970729155849Z-25578#molach,origin.ea.com>,
on 07/29/97 at 06:04 PM, "Koster, Raph" <rkoster#origin,ea.com> said:

>On Monday, July 28, 1997 9:25 PM, Adam 
>Wiggins[SMTP:nightfall#user2,inficad.com] wrote:

>Well, gosh, turn around and there you are discussing my game. :)
>Well,  mine and a bunch of other folks' anyway. Hopefully nothing I
>say in  this post will fall under our esteemed list-owner's rules
>about  commercial mud boosterism; I'm just trying to respond within
>the  context of the discussion, and self-critically as well.

Nahh.  Perhaps I should clarify.  Basic philosphy:

  "Look at me!" school yard chest thumping is unwelcome.  Generic
trolls, put-downs, and other forms of cowed get-backs are unwelcome. 
Interested discussion of relevant points, good and bad, of systems are
especially welcome.  

  I expect you to be proud of your own systems.  I expect that pride
to show in your posts.  I would be dissappointed if that pride were
*not* shown in your posts.  This does not mean "Better than you, so
Nyahh!" schoolyard bully pride, this means, "I think we did a really
incredibly good job, and here's why...".  I realise that you are
unlikely to either point out or overly willingly admit the glaring
design flaws in your systems.  I don't expect that of uour
non-commercial members until their noses are rubbed in it either.

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...




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