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Re: [MUD-Dev] Graphic MUDS/Ultima Online
At 07:43 PM 7/30/97 PST8PDT, you wrote:
>
>Well, there's a couple of other approaches. When we started out, the
>choice was basically between tileset graphics or pseudo-3d engines,
>and tileset seemed to offer greater flexibility and variety. Now that
>3d hardware acceleration is the industry norm, I imagine choosing
>anything other than a full 3d engine for a mass-market product would
>be far riskier.
Well, terhe are at elast 2 otjher advantages to tilesets...
(1) Extremely low bandwidth download. if yo uare going to serve maps from
teh sverer this can be a major advantage.
(2) Easier for non-traiend to build. if you want to at some point supoprto
user-drafted maps, this might be an issue.
JK
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net
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- Thread context:
- Re: [MUD-Dev] Graphic MUDS/Ultima Online, (continued)
- Worlds VS Games, etc {was GMuds, UO},
Nathan Yospe yospe#hawaii,edu, Thu 31 Jul 1997, 03:37 GMT
- Re: [MUD-Dev] Graphic MUDS/Ultima Online,
clawrenc clawrenc#cup,hp.com, Thu 31 Jul 1997, 06:26 GMT
- [MUD-Dev] Graphic MUDS/Ultima Online,
Koster, Raph rkoster#origin,ea.com, Thu 31 Jul 1997, 01:08 GMT
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