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Re: [MUD-Dev] Virtual Chemistry
Hey chemists, here's a passing thought at some dark hour of
the night: let dead bodies be absorbed by the land when
they decompose, their nutrients influencing what type of
vegetation then grows on that ground type. :)
Mega-fireball ingredient: one sprig from a Tarabloom bush,
which grows only from the soil where a High Marteian died.
Meanwhile, whole forests of rubber trees have been known
to flourish where the South Condom Clan dryads have their
burial ground.
Ok, so my humor isn't so hot after class ;) - sue me.
-John
- Thread context:
- Re: [MUD-Dev] Virtual Chemistry, (continued)
- Re: [MUD-Dev] Virtual Chemistry,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 14 Jul 1997, 11:14 GMT
- Re: [MUD-Dev] Virtual Chemistry,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 14 Jul 1997, 13:55 GMT
- Re: [MUD-Dev] Virtual Chemistry,
Huibai ashen#pixi,com, Thu 31 Jul 1997, 14:22 GMT
- Re: [MUD-Dev] Virtual Chemistry,
Jon A. Lambert jlsysinc#ix,netcom.com, Sat 02 Aug 1997, 14:26 GMT
- Re: [MUD-Dev] Virtual Chemistry,
Jon A. Lambert jlsysinc#ix,netcom.com, Sun 03 Aug 1997, 00:32 GMT
- Re: [MUD-Dev] Virtual Chemistry,
Brandon Van Every vanevery#blarg,net, Sun 03 Aug 1997, 01:33 GMT
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