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Re: [MUD-Dev] Virtual Chemistry
> From: Jon A. Lambert <jlsysinc#ix,netcom.com>
>
> Solve all the equations for all axis and one would be a master alchemist
> and know all the laws of the alchemy.
But what is this going to "buy" a player? It seems that this is a
satisfying way to spend one's time only if one LOVES to do math AND doesn't
get enough mathematical exercise in a day. I've got news for you. If you
go get a job in 3d computer graphics, you can spend a fair amount of time
doing math and get paid real $$$$ for it. To the point of getting sick of
it. This is one of those areas where I think one's satisfactions in life
really change after you get out of college. At some point I discovered
that solving equations and accumulating wealth/power in wargames was pretty
much equivalent to the mental activity required for my job. And after
doing the latter for 40+ hours a week, I ceased to be interested in more
such mental exercise in my free time.
> >
> > This sounds rather complicated to me. Isn't there a way to do this
> > without math?
It would be nice if the INTERFACE to the system didn't require a knowledge
of math. i.e. that one could easily and empirically deduce properties of
the system - heuristics if you will - without having to have a background
even in algebra. This would be appealing to non-mathematicians, and even
for the mathematically inclined I think it would come closer to providing
"instant gratification." "Instant gratification" is the pleasure of
exerting a bit of effort, and then not getting stuck with something that
doesn't work. Exploration of the system then becomes a pleasant romp in
the countryside, rather than a tedious exercise in head-banging. Systems
without instant gratification have about the pleasure value of a debugging
session, which for me is none, owing to the head-banging component. Once
again, I'd prefer to get paid to debug stuff and bang my head against the
wall.
>
> Yikes, it would be nice but it's all these dang computers understand. :)
Um, computers don't understand math. They only understand 1's and 0's.
:-)
Well ok they've got FPU's and all, but you find out pretty quick that they
only understand discrete approximations to math.
Cheers,
Brandon J. Van Every <vanevery#blarg,net> DEC Commodity Graphics
http://www.blarg.net/~vanevery Windows NT Alpha OpenGL
------------------------------------------------------------------------
The anvil upon which you hammer another's words is as hard or as soft
as you care to make it. Wherein lies insight?
- Thread context:
- Re: [MUD-Dev] Virtual Chemistry, (continued)
- Re: [MUD-Dev] Virtual Chemistry,
Huibai ashen#pixi,com, Thu 31 Jul 1997, 14:22 GMT
- Re: [MUD-Dev] Virtual Chemistry,
Jon A. Lambert jlsysinc#ix,netcom.com, Sat 02 Aug 1997, 14:26 GMT
- Re: [MUD-Dev] Virtual Chemistry,
Jon A. Lambert jlsysinc#ix,netcom.com, Sun 03 Aug 1997, 00:32 GMT
- Re: [MUD-Dev] Virtual Chemistry,
Brandon Van Every vanevery#blarg,net, Sun 03 Aug 1997, 01:33 GMT
- Re: [MUD-Dev] Virtual Chemistry,
Jon A. Lambert jlsysinc#ix,netcom.com, Sun 03 Aug 1997, 02:37 GMT
- Re: [MUD-Dev] Virtual Chemistry,
Huibai ashen#pixi,com, Sun 03 Aug 1997, 03:45 GMT
- Re: [MUD-Dev] not about pk anymore,
Huibai ashen#pixi,com, Sun 13 Jul 1997, 05:02 GMT
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