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Re: [MUD-Dev] R-trees &kin



On Tue, 15 Jul 1997, Cynbe ru Taren wrote:

> I've been playing a bit recently with ideas for
> sorting sparse vectors in very high-dimensional
> spaces using non-Euclidean metrics, but that
> probably wouldn't interest anyone here. Or
> possibly anywhere else, for that matter.  :)

I once wanted to implement a 4D mud where everyone was a liquid and you
had to worry constantly about remaining intact, and could practise
birotation (a weird 4D thing where you rotate around two perpendicularly
intersecting planes)

Mk




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