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Re: [MUD-Dev] R-trees &kin
On Tue, 15 Jul 1997, Cynbe ru Taren wrote:
> I've been playing a bit recently with ideas for
> sorting sparse vectors in very high-dimensional
> spaces using non-Euclidean metrics, but that
> probably wouldn't interest anyone here. Or
> possibly anywhere else, for that matter. :)
I once wanted to implement a 4D mud where everyone was a liquid and you
had to worry constantly about remaining intact, and could practise
birotation (a weird 4D thing where you rotate around two perpendicularly
intersecting planes)
Mk
- Thread context:
- Re: [MUD-Dev] META: Making the list public?, (continued)
- [MUD-Dev] R-trees &kin,
Cynbe ru Taren cynbe#laurel,actlab.utexas.edu, Wed 16 Jul 1997, 11:52 GMT
- [MUD-Dev] Longbows and such.,
Cynbe ru Taren cynbe#laurel,actlab.utexas.edu, Wed 16 Jul 1997, 11:33 GMT
- [MUD-Dev] META: Making the list public?,
Cynbe ru Taren cynbe#laurel,actlab.utexas.edu, Wed 16 Jul 1997, 11:23 GMT
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