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[MUD-Dev] Generalized AI Resend
On Tuesday, August 05, 1997 3:47 PM, our esteemed list owner wrote
wrote:
> [[List Owner Note: Original post fragmented by broken mail server.
> Post re-assembled at this point. Some lines may be missing.]]
Here's the post again to replace any missed lines... - Raph
On Thursday, July 31, 1997 2:16 PM, Adam
Wiggins[SMTP:nightfall#user2,inficad.com] wrote:
> Well, as you yourself have said, you have to replace the mechanisms
> which are normally served by area resets, admin intervention, or
hard-coded
> quests. I'm curious as to how possible and then what the general
> mechanics are for common examples such as:
>
> * Dragon arrives, takes up residence in nearby mountain. Begins
terrorizing
> local town. Heros arrive to take on the dragon..
A dragon is defined as a creature that eats large amount of meat,
prefers mountain habitat, lairs in caves, defends his territory, and
is fairly aggressive; plus he likes gold. Oh yeah, and he can fly.
Plus you toss on the usual bunch of stats and stuff. But the important
part is defining those characteristics: what does he eat? Where does
he live? What does he like and dislike?
Given a spawn system, doesn't matter what it is, you'll get a dragon.
- Thread context:
- RE: [MUD-Dev] Generalized AI last try!,
Koster, Raph rkoster#origin,ea.com, Wed 06 Aug 1997, 22:50 GMT
- RE: [MUD-Dev] PirateMUD and CSL,
Koster, Raph rkoster#origin,ea.com, Wed 06 Aug 1997, 22:13 GMT
- [MUD-Dev] Generalized AI Resend,
Koster, Raph rkoster#origin,ea.com, Wed 06 Aug 1997, 22:00 GMT
- Re: [MUD-Dev] PirateMUD and CSL,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Wed 06 Aug 1997, 13:05 GMT
- [MUD-Dev] Reputation, was butthead features,
Koster, Raph rkoster#origin,ea.com, Wed 06 Aug 1997, 02:16 GMT
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