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RE: [MUD-Dev] Generalized AI last try!



Last try, I swear. :)

On Tuesday, August 05, 1997 3:47 PM, Koster, Raph wrote:
> On Thursday, July 31, 1997 2:16 PM, Adam 
> Wiggins[SMTP:nightfall#user2,inficad.com] wrote:
> 
> > Well, as you yourself have said, you have to replace the mechanisms
> > which are normally served by area resets, admin intervention, or 
> hard-coded
> > quests.  I'm curious as to how possible and then what the general
> > mechanics are for common examples such as:
> >
> > * Dragon arrives, takes up residence in nearby mountain.  Begins 
> terrorizing
> > local town.  Heros arrive to take on the dragon..
> 
> A dragon is defined as a creature that eats large amount of meat, 
> prefers mountain habitat, lairs in caves, defends his territory, and 
> is fairly aggressive; plus he likes gold. Oh yeah, and he can fly. 
> Plus you toss on the usual bunch of stats and stuff. But the important 
> part is defining those characteristics: what does he eat? Where does 
> he live? What does he like and dislike?
> 

Given a spawn system, doesn't matter what it is, you'll get a dragon.


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