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Re: [MUD-Dev] The 'Socialiser' problem
At 05:47 PM 8/8/97 PST8PDT, Greg Munt wrote:
>I wish my server to be attractive to all types of player.
>The needs/requirements of Socialisers seem to be at odds with the
>server requirement to model aspects of reality.
>Has anyone else approached these problems? The only feasible ways of
Ild suggest visiting Sierra's The Realm. Its probably about the bets job
Ive seen at least comemrcially of providing socializing functions in a game
environment.
JK
>
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net
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- Thread context:
- Re: [MUD-Dev] Dots in a name?, (continued)
- Signing off...,
Brandon Van Every vanevery#blarg,net, Sat 09 Aug 1997, 04:54 GMT
- node-based 3D coord systems,
Nathan Yospe yospe#hawaii,edu, Sat 09 Aug 1997, 01:13 GMT
- The 'Socialiser' problem,
Greg Munt greg#uni-corn,demon.co.uk, Sat 09 Aug 1997, 00:27 GMT
- Re: [MUD-Dev] The 'Socialiser' problem,
Jeff Kesselman jeffk#tenetwork,com, Sat 09 Aug 1997, 00:57 GMT
- Re: [MUD-Dev] The 'Socialiser' problem,
Miroslav Silovic silovic#petra,zesoi.fer.hr, Sat 09 Aug 1997, 01:09 GMT
- Re: [MUD-Dev] The 'Socialiser' problem,
Nathan Yospe yospe#hawaii,edu, Sat 09 Aug 1997, 01:32 GMT
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