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Re: [MUD-Dev] The 'Socialiser' problem
[Greg M:]
:Seperating the game into two is a possibility. However, this falls into
:the 'two muds in one' trap. In some aspects, it can appear rather
:contrived, and only existing as a means of attracting pure Socialisers.
Hmm. This triggered a thought...
Background: I allow online building in my world, but normally only by
designated "builders". However, the basement of the Builder's Guild has
a "Playpen" area, where everyone is a builder, but nothing they do in
there can leave that area, and there are a couple other restrictions. It
works fairly well, and in some early tests, when I pointed the area out,
people spent a fair while in there playing around.
So, could you not have a special area in the MUD where all of the normal
socializing stuff does work? A bit of creativity should be enough to come
up with a story as to why the area exists. If its a fantasy MUD, then
perhaps it is a wierd area a high wizard setup long ago in the past. For
a high-tech MUD, perhaps it is a night-time use of a VR training facility
or something.
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- Re: [MUD-Dev] Dots in a name?,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 10 Aug 1997, 18:12 GMT
- Re: [MUD-Dev] The 'Socialiser' problem,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 10 Aug 1997, 18:12 GMT
- Release out!,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 09 Aug 1997, 17:17 GMT
- Dots in a name?,
Martin Keegan martin#cam,sri.com, Sat 09 Aug 1997, 16:41 GMT
- Signing off...,
Brandon Van Every vanevery#blarg,net, Sat 09 Aug 1997, 04:54 GMT
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