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Re: [MUD-Dev] DESIGN: The purpose of MUDding?
>This could be interesting. As a side note, if you plan on having 24hr
>connection available, it opens a new meta-possibility for the list - a
>private newsgroup of sorts. That aside, some actual research work done
Well if this group ever wants a private newsgroup Im sure i coudla rrange
fro one for us on teh TEN news server...
JK
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net
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- Thread context:
- DESIGN: The purpose of MUDding?,
coder coder#ibm,net, Fri 01 Aug 1997, 09:25 GMT
- Re: [MUD-Dev] DESIGN: The purpose of MUDding?,
Matt Chatterley root#mpc,dyn.ml.org, Fri 01 Aug 1997, 13:30 GMT
- Re: [MUD-Dev] DESIGN: The purpose of MUDding?,
clawrenc clawrenc#cup,hp.com, Mon 11 Aug 1997, 22:20 GMT
- Re: [MUD-Dev] DESIGN: The purpose of MUDding?,
clawrenc clawrenc#cup,hp.com, Mon 11 Aug 1997, 22:21 GMT
- Re: [MUD-Dev] Tilting at the SimWindmill - was UO,
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 31 Jul 1997, 23:44 GMT
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