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Re: [MUD-Dev] New Topic: Butthead features
In <3.0.2.32.19970803185533.00870320#mail,tenetwork.com>, on 08/03/97
at 06:58 PM, Jeff Kesselman <jeffk#tenetwork,com> said:
>I'ld be more inertested in what OTEHRS think might be "butthead
>features".
@ban and cronies.
Ability to crash the game.
Ability to remove/disconnect another from the game (note this is not
PK, this is physically disconnect).
Ability to affect another without risk to self even over time.
Game mechanics which do not increase vulnerability with increases in
resources.
Game mechanics which encourage simplistic, "I must have, you can't
have" loops.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------------(*) Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
- Thread context:
- [MUD-Dev] New Topic: Butthead features, (continued)
- [MUD-Dev] New Topic: Butthead features,
Jeff Kesselman jeffk#tenetwork,com, Sun 03 Aug 1997, 06:40 GMT
- Re: [MUD-Dev] New Topic: Butthead features,
Matt Chatterley root#mpc,dyn.ml.org, Sun 03 Aug 1997, 15:48 GMT
- Re: [MUD-Dev] New Topic: Butthead features,
Brandon Cline brandon#sedona,net, Sun 03 Aug 1997, 20:25 GMT
- Re: [MUD-Dev] New Topic: Butthead features,
clawrenc clawrenc#cup,hp.com, Tue 12 Aug 1997, 18:26 GMT
- Re: [MUD-Dev] New Topic: Butthead features,
Martin Keegan martin#cam,sri.com, Thu 14 Aug 1997, 02:53 GMT
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