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Re: [MUD-Dev] New Topic: Butthead features
At 07:58 PM 8/13/97 PST8PDT, you wrote:
>On Sat, 2 Aug 1997, Jeff Kesselman wrote:
>
>#include <std/spellingflame.h>
#include <std/spellingflameflame.h>
;)
>The question is whether you want to, and this goes to the core of the
>social setup of the game. To come down hard on buttheads, you have to take
>away the ability of players to affect each other's existences, limiting
>the amount of unconsensual interaction possible.
Or at least you need a way to control nagtive behaviors.
The big problem ist that in teh RealWorld (TM) actiosn have long lastign
consequences. Inetrnet game showever are basivly anonymous. I cna be
abutthead and it doesnt cost me a damn thing. If you get everyone to
ostracize my character, I can roll another up.
TThe RealWolrd(TM) has police and al lkidns of toher artiffical, freedom
limiting stuctures to allow a society to function.
How do you do this in a MUD/ if you don't do it, do you midn that a few
idiots can quickly tear down an entire society (I sure do.)
JK
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net
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- Thread context:
- Re: [MUD-Dev] New Topic: Butthead features, (continued)
- Re: [MUD-Dev] New Topic: Butthead features,
Brandon Cline brandon#sedona,net, Sun 03 Aug 1997, 20:25 GMT
- Re: [MUD-Dev] New Topic: Butthead features,
clawrenc clawrenc#cup,hp.com, Tue 12 Aug 1997, 18:26 GMT
- Re: [MUD-Dev] New Topic: Butthead features,
Martin Keegan martin#cam,sri.com, Thu 14 Aug 1997, 02:53 GMT
- Re: [MUD-Dev] Persistance/stability,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 05 Aug 1997, 00:20 GMT
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