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[MUD-Dev] Spellcaster, or Waving Hands
> Now you're talking. I'd really like to see if I can't extend the
> system such that it becomes really compnent based. Then a spell
> caster starts assembling components:
>
> (waggle fingers) that's some fire
> (..............) that's some explosion
> (..............) that's some more explosion
> (..............) that's some motion or missle characteristics
> (..............) that's some ......
> (..............) And release it!
>
> Then any particular released spell would be an assembliage of the
> entire set of previously unreleased components.
Cool! Constants, state, composition operators... a few more
weeks of discussion, and we'll have re-invented enough of
programming languages to allow some really interesting effects :)
Cynbe
- Thread context:
- Re: [MUD-Dev] Finding Space, (continued)
- [MUD-Dev] Spellcaster, or Waving Hands,
Cynbe ru Taren cynbe#laurel,actlab.utexas.edu, Thu 14 Aug 1997, 17:50 GMT
- Re: [MUD-Dev] Spellcaster, or Waving Hands,
clawrenc clawrenc#cup,hp.com, Thu 14 Aug 1997, 22:21 GMT
- Re: [MUD-Dev] Spellcaster, or Waving Hands,
Nathan Yospe yospe#hawaii,edu, Fri 15 Aug 1997, 06:56 GMT
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