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Re: [MUD-Dev] Graphic MUDS/Ultima Online



In <Pine.LNX.3.96.970814221424.457C-100000#mpc,dyn.ml.org>, on
08/14/97 
   at 02:21 PM, Matt Chatterley <root#mpc,dyn.ml.org> said:

>On Thu, 14 Aug 1997 clawrenc#cup,hp.com wrote:

>>    at 06:40 PM, Matt Chatterley <root#mpc,dyn.ml.org> said: 
>> >On Tue, 12 Aug 1997, Richard Woolcock wrote:
>> 
>> >(Sidenote: WOah, the list really picked up again)
>> 
>> I think yesterday was our highest traffic day ever.  40+ I think (have
>> to check the digest).

>It made for a heck of a mailbox this morning. I had to abandon the
>idea of replying to much of it, since its a weekday (I'm going to try
>and file away excess stuff until weekends in future).

I have my mailer automatically move all MUD-Dev traffic to its own
folder upon receipt.  I then copy messages I want to reply to, but
don't have enough time to do proper justice to then to a sub-folder. 
That way I can at least attempt (yeah right) to stay current with the
list, and also keep track of those posts I really want to spend some
thought on.

Of course my Get-Back-To-This folder is about 20 deep right now.

>> >> I think you'll soon find players burrying bodies after them ;)
>> 
>> >Or burning them.
>> 
>> I've not noticed that bodies are very flammable.  Certainly
>> crematoriums have enough trouble with the task.

>Not to stop an adventurer trying. A good dousing in something
>flammable, or some magic would help too. Burying a body to prevent
>its resurrection is a somewhat temporary measure - unless ritualistic
>burials have some sort of power to stave off the hold of unlife.

Dismemberment and scattering might be both the cheap answer.

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...




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