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Re: [MUD-Dev] Spellcaster, or Waving Hands
If folks have really interesting things at a point of completion where you
think outsiders would enjoy it and it would be up relatively consistently
I MAY be able to find you a home on TEN equiptment. Its got to be Sparc
based because that's what we run here. (If its generic UNIX and gcc I can
probably set you up with a compile environment to recompile.)
No promises, sicne I'm not in the positio to make those, but email me if
you think this has possabilities and I'll see what I can do...
JK
At 03:42 PM 8/15/97 PST8PDT, you wrote:
>In <9708150011.AA27888#divcom,umop-ap.com>, on 08/14/97
> at 05:24 PM, "Jon Leonard" <jleonard#divcom,umop-ap.com> said:
>
>>An approach I've been considering to this kind of problem is to have
>>all actions take some time, and be "in progress" while they are
>>happening.
>...
>>Similarly, "west" really means "start walking westwards, and stop
>>upon reaching something interesting"
>...
>>It limits how quickly players can move between areas to a reasonable
>>speed. It changes descriptions from "Boffo is here." to "Boffo is
>>walking northwards." Players can be interrupted in the middle of
>>actions, and interrupt their own actions.
>
>Good point. I've got to think about this. It would change the entire
>character of motion. It really does seem essential for any sort of
>coordinate cased system. I suspect that all motion will actually
>become, "move towards", "stop", "turn towards", or "turn away from
>right/left" in form.
>
>>Also, I have a dedicated network connection to my home computers, and
>>if anyone on this list wants a home for an interesting game, it's
>>available. (Unfortunately the link is only 28.8 -- It's out of my own
>>pocket.)
>
>Yeah, that's what I'm in the middle of investigating (the new modem
>should be in next week). I just found a local provider that will do
>dedicated v.34 for $65/month. ISDN is proving more tricky as I've yet
>to find an ISP not in Texas who will do Centrex 2B ISDN for less than
>a small fortune (tho I may finally be on the trail).
>
>--
>J C Lawrence Internet: claw#null,net
>(Contractor) Internet: coder#ibm,net
>---------------(*) Internet: clawrenc#cup,hp.com
>...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
>
>
>
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net
-----BEGIN GEEK CODE BLOCK-----
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------END GEEK CODE BLOCK------
Speak Geek!
http://krypton.mankato.msus.edu/~hayden/geek.html
- Thread context:
- Re: [MUD-Dev] Spellcaster, or Waving Hands, (continued)
- Re: [MUD-Dev] Spellcaster, or Waving Hands,
Michael Hohensee michael#sparta,mainstream.net, Thu 14 Aug 1997, 23:02 GMT
- Re: [MUD-Dev] Spellcaster, or Waving Hands,
Jon Leonard jleonard#divcom,umop-ap.com, Fri 15 Aug 1997, 00:13 GMT
- Interview with Richard Bartle,
clawrenc clawrenc#cup,hp.com, Thu 07 Aug 1997, 01:00 GMT
- Mud Languages,
Greg Munt greg#uni-corn,demon.co.uk, Thu 07 Aug 1997, 00:46 GMT
- RE: [MUD-Dev] Generalized AI last try!,
Koster, Raph rkoster#origin,ea.com, Wed 06 Aug 1997, 22:50 GMT
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