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Re: [MUD-Dev] Character evolution
In <Pine.LNX.3.96.970817132737.130D-100000#mpc,dyn.ml.org>, on
08/17/97
at 05:52 AM, Matt Chatterley <root#mpc,dyn.ml.org> said:
>With 1s=1m time, say I get my hair cut every RL month (4 weeks, 28
>days, 672 hours, 40320 minutes, that'd be 40320 game minutes = 40320
>RL seconds = 672 minutes = 11 hours, or did I go off the rails
>somewhere there?), I'd have to cut it regularly in game. If you keep
>long hair, you could trim it far less frequently. You could say
>"automatically trim hair each morning to stay at X length(ish)" for
>those who wish to negate their personal control to an automaton.
Not comments, but observations:
One of the guys I work with gets his har cut one a year, typically
in July. He remains very recognisable year-round.
I loathe getting my hair cut and do it as rarely as possible. It is
a process that I find extremely annoying. I do it for the sole reason
that not getting my hair cut is even more annoying: I find hair
touching my forehead to be intensely irritating.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------------(*) Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] Character evolution, (continued)
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