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Re: [MUD-Dev] Character evolution
At 07:44 PM 8/18/97 PST8PDT, Marian Griffith wrote:
>Depending on race there could be a severe penalty to having your nails
>clipped. E.g. cats are pretty much harmless without their nails. The
>same almost goes for many birds. Too long nails make wielding weapons
>difficult or even impossible. Or typing (and I should know)
True, although cats and birds clip theirr nails by grooming behaviors.
Nails that are too long are also a problem .
>
>> The way we work it to keep it from being annoying to players is that you
>> get an automatic bath/shave whenever you stay at an inn, unless you've
>> specifically set an option for your character's appearance like 'grow
>> a goatee'. Result is that people who always sleep out in the wilderness
>> start to look grubby and unkempt, while those who sleep in inns every
>> night tend to look a bit more presentable.
>> Naturally this would be pretty boring if it weren't for the actual
>> *effects* these things have. Here's a few:
>
JK
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net
-----BEGIN GEEK CODE BLOCK-----
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GCS/CC/E/IT/MC d+(++)@ s: a C++++$ ULSC+++(++++)$ P++(+++)$ L++
E--- W++$ N++$ o+ K--? w++(+++)$@>--- O+(++)>$ M+>$ !V PS++ PE+
Y+ PGP- t+ 5+ X- R+(++)$>+++* tv+ b+>++ DI+++ !D G e++ h r+++ y+++
------END GEEK CODE BLOCK------
Speak Geek!
http://krypton.mankato.msus.edu/~hayden/geek.html
- Thread context:
- Re: [MUD-Dev] Character evolution, (continued)
- Re: [MUD-Dev] Character evolution,
Adam Wiggins nightfall#user2,inficad.com, Mon 18 Aug 1997, 01:02 GMT
- Re: [MUD-Dev] Character evolution,
clawrenc clawrenc#cup,hp.com, Tue 19 Aug 1997, 01:17 GMT
- Re: [MUD-Dev] Character evolution,
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 21 Aug 1997, 16:05 GMT
- Re: Character evolution,
Brandon J. Rickman ashes#pc4,zennet.com, Tue 19 Aug 1997, 01:34 GMT
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