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Re: [MUD-Dev] Character evolution
On Mon, 18 Aug 1997 clawrenc#cup,hp.com wrote:
> at 05:52 AM, Matt Chatterley <root#mpc,dyn.ml.org> said:
>
> >With 1s=1m time, say I get my hair cut every RL month (4 weeks, 28
> >days, 672 hours, 40320 minutes, that'd be 40320 game minutes = 40320
> >RL seconds = 672 minutes = 11 hours, or did I go off the rails
> >somewhere there?), I'd have to cut it regularly in game. If you keep
> >long hair, you could trim it far less frequently. You could say
> >"automatically trim hair each morning to stay at X length(ish)" for
> >those who wish to negate their personal control to an automaton.
>
> Not comments, but observations:
>
> One of the guys I work with gets his har cut one a year, typically
> in July. He remains very recognisable year-round.
Presumably he has long hair though? My above was entirely self-centered.
:) I like to keep my hair short (no sideburns, completely off my forehead,
and no lower than my ears on my neck), and so have to cut it fairly often.
> I loathe getting my hair cut and do it as rarely as possible. It is
> a process that I find extremely annoying. I do it for the sole reason
> that not getting my hair cut is even more annoying: I find hair
> touching my forehead to be intensely irritating.
*wonders if this is a male thing* Me too. :P
Regards,
-Matt Chatterley
http://user.itl.net/~neddy/index.html
"Speak softly and carry a big stick." -Theodore Roosevelt
- Thread context:
- Re: [MUD-Dev] Character evolution, (continued)
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