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Re: [MUD-Dev] Character evolution
In <33f80ad0.58413259#relay,mnsinc.com>, on 08/17/97
at 08:05 AM, caliban#darklock,com (Caliban Tiresias Darklock) said:
>I'd suggest an 'edibility index'. Any given type of food is X percent
>edible -- with a cook adding that percentage of his cooking skill to
>it, and a survivalist likewise. (Poison is poison, and rotten is
>rotten. You can't just take tree bark and turn it into a feast; if
>it's 10% edible, you get to add 10% of your skill to it -- even the
>best cook can never more than double the edibility. And no
>survivalist can reasonably expect to go out and eat poison ivy for a
>week.)
There are many foods which are poisonous when eaten unprepared, but
are quite nutritious when prepared properly. I'd suggest transofrming
the object type for these cases.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------------(*) Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] Foods (was Character evolution), (continued)
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