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Re: [MUD-Dev] Alignment
On Sun, 24 Aug 1997 19:18:02 PST8PDT, Jeff Kesselman
<jeffk#tenetwork,com> wrote:
>The big question coems down to this-- is it really useful to catagorize
>characters in such fashion?
Just a note.
I discarded alignment and all concepts thereof from my D&D games back in
about 1980. No one ever missed it. No one ever complained. And it didn't
even take a period of adjustment. Several people applauded the change.
That may say something about how important alignment is in an RPG.
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You see me now, a veteran of a thousand psychic wars. I've been
living on the edge so long, where the winds of limbo roar. And
I'm young enough to get involved, too old to see, all the scars
are on the inside; I'm not sure that there's anything left of me
-- Blue Oyster Cult, "Veteran of the Psychic Wars"
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- Thread context:
- Re: [MUD-Dev] Alignment, (continued)
- Re: [MUD-Dev] Alignment,
Richard Woolcock KaVir#dial,pipex.com, Sun 24 Aug 1997, 16:59 GMT
- Re: [MUD-Dev] Alignment,
Jeff Kesselman jeffk#tenetwork,com, Mon 25 Aug 1997, 02:18 GMT
- Re: [MUD-Dev] Alignment,
Caliban Tiresias Darklock caliban#darklock,com, Mon 25 Aug 1997, 02:51 GMT
- Re: [MUD-Dev] Alignment,
Jeff Kesselman jeffk#tenetwork,com, Mon 25 Aug 1997, 03:04 GMT
- Re: [MUD-Dev] Alignment,
Adam Wiggins nightfall#user1,inficad.com, Tue 26 Aug 1997, 02:09 GMT
- Re: [MUD-Dev] Alignment,
Jeff Kesselman jeffk#tenetwork,com, Tue 26 Aug 1997, 05:24 GMT
- Re: [MUD-Dev] Alignment,
clawrenc clawrenc#cup,hp.com, Thu 28 Aug 1997, 20:36 GMT
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