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Re: [MUD-Dev] Alignment
On 24 Aug 97 at 19:18, Jeff Kesselman wrote:
> At 08:33 AM 8/24/97 PST8PDT, you wrote:
> >Here is a set of guidelines that have a different take on alignment.
>
> Its really an entirely different alignment system.
>
This difference is far too subtle for me.
> There have been many takes on alignment over the years. Ultima really only
> ahs a law/chaos scale for instance, or at elkast thats the dmoninant
> alingment.
As well as D&D.
>
> The big question coems down to this-- is it really useful to catagorize
> characters in such fashion?
I don't know. Apparently it is done currently in many flavors of
mud and FRPG, and is unsatisfactory to many. These guidelines for
players struck me as being more suitable and descriptive than
standard D&D fare, while not being too archetypical. Being neutral
was not a designed option for "philosophical" reasons. I'd have to
check out the game to discover why.
> Fasntasy hero has no notion of alingmnet and
> I never ntoed it to be a problem., Instead it has specific perosnality
> traits and quirks that youa ssemble to coem up witha reasonably complete
> character.
>
Neither does Rolemaster. I imagine traits and quirks are analogous
to RM's talents and flaws.
Jon A. Lambert
- Thread context:
- Re: [MUD-Dev] Alignment, (continued)
- Re: [MUD-Dev] Alignment,
Adam Wiggins nightfall#user1,inficad.com, Tue 26 Aug 1997, 02:09 GMT
- Re: [MUD-Dev] Alignment,
Jeff Kesselman jeffk#tenetwork,com, Tue 26 Aug 1997, 05:24 GMT
- Re: [MUD-Dev] Alignment,
clawrenc clawrenc#cup,hp.com, Thu 28 Aug 1997, 20:36 GMT
- Re: [MUD-Dev] Alignment,
Jeff Kesselman jeffk#tenetwork,com, Thu 28 Aug 1997, 21:48 GMT
Re: [MUD-Dev] Alignment,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 25 Aug 1997, 06:41 GMT
Re: [MUD-Dev] Alignment,
Matt Chatterley root#mpc,dyn.ml.org, Mon 25 Aug 1997, 09:09 GMT
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