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Language design
I seem to remember that someone (Jeff Kesselman, I think) stated that when
designing a language, they always went via one of two routes:
1. The language is tightly-bound to the task at hand
2. The language is very generic in nature
What are the (dis)advantages of each? I suspect that a non-generic
language would not be too extensible (and may cause problems if it went
on to a public ftp-able release), what are your opinions on this? A
generic language with libraries for specific purposes seems better than
tying everything to the language itself, but this is pretty much 'the C/C++
route'; I'm anxious to avoid making decisions solely on the basis of
"It's all I know."
-------------------------------------------------------------------------------
MORON n. Adult whose mental development corresponds to that of a normal
average child between the ages of 8 and 12; (colloq.) very stupid
person.
- Thread context:
- Re: [MUD-Dev] Character evolution [off topic], (continued)
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