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Re: [MUD-Dev] Character evolution
On Mon, 25 Aug 1997, Marian Griffith wrote:
:On Thu 21 Aug, Jon A. Lambert wrote:
:> > Caliban Tiresias Darklock <caliban#darklock,com> said....
:> My initial thoughts were negative on this. Yet Nathan had piqued my
:> curiosity with questions on whether I was implementing a "deus
:> charis" concept. Hopefully I got the latin right there. Basically
:> it is the forced attention/attraction of mortals by deities. This
:> shows up frequently in the Greek Mythos. The rape of Cytheria, etc.
:> It is also not uncommon in many darker settings like the Lovecraftian
:> Mythos with Shub-Niggurath and other demonic beings.
This worries me. I wasn't particularly thinking of this when I brought it
up... I mean, I REALLY wasn't thinking of this.
:Neither the Greek nor Lovecraft were particularly interested in the
:emotional and mental state of the female survivors of the incident.
:They were creating (hi)stories where the rape / forced attention was
:part of the dramatic development. Much the same way as in contempo-
:rary holywood movies women get attacked and murdered either to allow
:some flesh to be shown or to spur the (male) hero into action. When
:developing games you must be carefull not to make the same mistake
:some players make when they justify their actions with: it's only a
:game. Traumatic experiences do not care if it you are playing a game
:or not. Because it seems to be very difficult for the average male
:of about college age to imagine how emotionally devastating this ex-
:perience is. This discussion however is hardly suited for this list.
:Dark theme or not, there is little valid reason to include this kind
:of commands that potentially run roughshot over the emotions of the
:players, and a lot of valid reasons to exclude them from your game
:without becoming overly politically correct.
"Rape" and similar behavior is the single forbidden on Sing2. Consequence?
If possible, a closing of the guilty party's account by their sysadmin.
:> Your "Do NOT under ANY circumstances" only encourages me. Severe
:> violations of social standards/political correctness, yada, yada
:> appeal to me. A recently arrived and departed(?) list member
:> sort of touched of some of these:
:I know you well enough that you mean 'appeal' in a purely theoretical
:sense. Personally I have seen (though thankfully not experienced) the
:practical effects of violations of social standards. I can only say
:that they do not belong in a game setting.
I spend a good five hours a week trying to help the victims of a related
form of violation through the aftermath. As a former victim myself, and a
person far too familiar with the consequences, I must strongly emphasize -
there are no guiltless parties when a person gets away with abuse. This
includes US, as hosts of the involved persons.
--
"You? We can't take you," said the Dean, glaring at the Librarian.
"You don't know a thing about guerilla warfare." - Reaper Man,
Nathan F. Yospe Registered Looney by Terry Pratchett
yospe#hawaii,edu http://www2.hawaii.edu/~yospe Meow
- Thread context:
- Re:,
Caliban Tiresias Darklock caliban#darklock,com, Thu 21 Aug 1997, 16:54 GMT
- Re: [MUD-Dev] Re:,
Richard Woolcock KaVir#dial,pipex.com, Thu 21 Aug 1997, 18:01 GMT
- [MUD-Dev] Character evolution,
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 21 Aug 1997, 19:12 GMT
- Re: [MUD-Dev] Character evolution,
Marian Griffith gryphon#iaehv,nl, Tue 26 Aug 1997, 00:42 GMT
- Re: [MUD-Dev] Character evolution,
Nathan Yospe yospe#hawaii,edu, Tue 26 Aug 1997, 02:13 GMT
- Re: [MUD-Dev] Character evolution,
Jeff Kesselman jeffk#tenetwork,com, Tue 26 Aug 1997, 05:11 GMT
- Re: [MUD-Dev] Character evolution,
Jon A. Lambert jlsysinc#ix,netcom.com, Tue 26 Aug 1997, 05:22 GMT
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