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Re: [MUD-Dev] Re: Character evolution
In <33FCF6A8.7A84#dial,pipex.com>, on 08/21/97
at 11:27 AM, Richard Woolcock <KaVir#dial,pipex.com> said:
>It depends how far you want to take the code. My solution will be as
>part of my player-recognition code, which will also store various
>bits of info about the person (as well as if you know them). Thus
>you might have the following situation after Fred sees his friend Bob
>kill someone...
>>ask fred did bob kill joe?
>['ask' code grabs the word 'kill', and the names 'fred' and 'bob',
>noticing that 'bob' comes before 'joe'. Checking Fred, we see that
>he knows Bob, and that he knows bob killed joe. The details of the
>last question are stored on bob]
> ask fred was who kill joe?
> ask fred was bob killed by joe?
> tell fred "did bob kill joe?"
> ask fred what happened to joe?
fred say, "Bubba nixed him."
etc.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------------(*) Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
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