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Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for books...)
- To: mud-dev#null,net
- Subject: Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for books...)
- From: caliban#darklock,com (Caliban Tiresias Darklock)
- Date: Fri, 29 Aug 1997 00:37:26 GMT
On Thu, 28 Aug 1997 15:19:07 PST8PDT, Ola Fosheim Grøstad
<olag#ifi,uio.no> wrote:
>(1)I've kept an eye on the discussions on the list and there is A LOT of
>talking about more or less trivial game mechanics issues, like alignment
>and such, but I've seen few posts in the past week that talked about
>game mechanics based on a desire to create a better social environment
>or even a more FUN environment or USABLE.
I've been quite soundly crucified for attempting such a thread a couple
months ago, actually. ;)
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You see me now, a veteran of a thousand psychic wars. I've been
living on the edge so long, where the winds of limbo roar. And
I'm young enough to get involved, too old to see, all the scars
are on the inside; I'm not sure that there's anything left of me
-- Blue Oyster Cult, "Veteran of the Psychic Wars"
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- Thread context:
- Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for, (continued)
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