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Re: [MUD-Dev] MUD universe
On Thu, 28 Aug 1997 S001GMU#nova,wright.edu wrote:
:I can think of only one major flaw of forking off alternate universes whenever
:someone solves a quest, and then only allowing that person into the quest.
:You loose all sense of a coherent world. Every person would have a different
:world in which to play, isolating them from the rest of the players. Quite
:frankly, what's the point? why put the M in MUD then?
:-Greg
Since I do this myself (see about five months ago for my last post on the
subject.... sorry.) I will have to pipe in here... "It works". The only
thing is, you have to do something about conversations between people with
alternate histories. I tend to change names... so the name of a place slated
for this sort of continual reincarnation is actually set to a phonetic
variable seeded with the name of the viewer. I can go into more detail if you
are interested.
--
"You? We can't take you," said the Dean, glaring at the Librarian.
"You don't know a thing about guerilla warfare." - Reaper Man,
Nathan F. Yospe Registered Looney by Terry Pratchett
yospe#hawaii,edu http://www2.hawaii.edu/~yospe Meow
- Thread context:
- Re: [MUD-Dev] Language design,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 29 Aug 1997, 06:01 GMT
- Re: [MUD-Dev] MUD universe,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 29 Aug 1997, 06:01 GMT
- Re: [MUD-Dev] MUD universe,
S001GMU S001GMU#nova,wright.edu, Fri 29 Aug 1997, 00:48 GMT
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