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Re: [MUD-Dev] MUD universe
[Felix C:]
:One that may or may not have been mentioned before: alternate universes.
:The mud encompasses parallel universes, including some in which different
:physical laws apply, and including ways to fork off new alternate
:realities.
[Much more on splitting quest-solved universe's off from the main one.]
An interesting approach to the problem of making quests solvable by more
than one player. What you lose with this scheme is much of your bragging
rights - its probably more fun to brag that "I killed *the* dragon"
rather than just "I also killed the dragon".
A varient that I've planned to add to my scenario is a bit more artificial-
literally put some adventure games into the scenario. I have sources to
the standard "Adventure" and a couple of others done with a system a
friend and I built many years ago. So, I could steal all that and make
it into adventure games to be solved on computers in my scenario, each
one being a "quest" within the larger framework. Tacky, but I kind of
like the idea.
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for books...), (continued)
- Re: [MUD-Dev] Language design,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 29 Aug 1997, 06:01 GMT
- Re: [MUD-Dev] MUD universe,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 29 Aug 1997, 06:01 GMT
- Re: [MUD-Dev] MUD universe,
S001GMU S001GMU#nova,wright.edu, Fri 29 Aug 1997, 00:48 GMT
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