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Re: [MUD-Dev] Re:
On 28/08/97 at 01:16 PM, Marian Griffith <gryphon#iaehv,nl> said:
>But should it be part of a game?
Abstracting majorly:
Are you content with absolutely defining that any in-game structure
or mechanic should never be part of a game?
My concentration here is on the concept of "should" and its relation
to obligation, righteousness (both zealotry and correctness), social
concience, etc. I am not fond of such generic "shoulds", and suspect
that they are all unexamined mental comforts,
--
J C Lawrence Internet: claw#null,net
----------(*) Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] Re:, (continued)
- Re: [MUD-Dev] Re:,
Jeff Kesselman jeffk#tenetwork,com, Thu 28 Aug 1997, 00:52 GMT
- Re: [MUD-Dev] Re:,
Marian Griffith gryphon#iaehv,nl, Thu 28 Aug 1997, 20:14 GMT
- Re: [MUD-Dev] Re:,
Matt Chatterley root#mpc,dyn.ml.org, Thu 28 Aug 1997, 20:41 GMT
- Re: [MUD-Dev] Re:,
Jeff Kesselman jeffk#tenetwork,com, Thu 28 Aug 1997, 21:42 GMT
- Re: [MUD-Dev] Re:,
coder coder#ibm,net, Sun 31 Aug 1997, 17:43 GMT
- Re: [MUD-Dev] Re:,
Caliban Tiresias Darklock caliban#darklock,com, Thu 28 Aug 1997, 23:57 GMT
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