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Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for
On 30 Aug 97 at 21:48, Ola Fosheim Grostad wrote:
>
> Well, I agree, that the ideal situation would be to have persitance as a
> part of the language design specs. I still don't see how you can ignore
> realtime information, UNLESS the language is dedicated to the task at hand.
This would describe ColdC and some others' systems on the list to the
best of my knowledge.
> My main point was that persistance isn't neccessarily going to save your
> butt, although it "sounds like magic". I would at least go for secondary
> backup functions that store information in an easily parsable format for
> saving and loading the most essential information. If not, you are
> probably stuck with your initial design, or have to accept more clean
> wipes than you like.
>
I'd be interested in how you apply the concept of "dynamic evolution"
in mud worlds without some notion or application of persistence. I
see them as being quite linked.
Jon A. Lambert
- Thread context:
- Re: [MUD-Dev] **sigh** OOP wars and defining RDBMS, (continued)
- Re: [MUD-Dev] **sigh** OOP wars and defining RDBMS,
Jeff Kesselman jeffk#tenetwork,com, Mon 01 Sep 1997, 20:01 GMT
- Re: [MUD-Dev] **sigh** OOP wars and defining RDBMS,
Ola Fosheim Grøstad olag#ifi,uio.no, Tue 02 Sep 1997, 10:27 GMT
- Re: [MUD-Dev] **sigh** OOP wars and defining RDBMS,
Jeff Kesselman jeffk#tenetwork,com, Tue 02 Sep 1997, 20:44 GMT
- Re: [MUD-Dev] **sigh** OOP wars and defining RDBMS,
Ola Fosheim Grøstad olag#ifi,uio.no, Wed 03 Sep 1997, 21:40 GMT
Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for,
Jon A. Lambert jlsysinc#ix,netcom.com, Sun 31 Aug 1997, 19:55 GMT
Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for,
Miroslav Silovic silovic#petra,zesoi.fer.hr, Sun 31 Aug 1997, 21:25 GMT
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