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Re: [MUD-Dev] Character evolution
At 10:24 AM 8/31/97 PST8PDT, JCL wrote:
>
>Of all the membership of this list, other than myself and Nathan, are
>there __ANY__ not doing a fairly standard variation on a fantasy
>world? Oh, I know the details will be different, you'll have various
>forms of internal economies, or magic systems, or family or clan
>systems, or interesting forms of heavy/light RP, or whatever. But the
>base structure of a glorified medieval world overstocked with magical
>touches...
Hmm. Dark-Sun is definitely a fantasy world. Its really a premedieval
warlord or city-state type structure. Its NOt (or shouldn't be DSO I was)
overstocked with magic as magic is rare, a recent development and feared.
The primary technology actually is psionic. Its also a resource poor
world, very little free metal available at all.
But ultimately its still la fantasy world with
mages/clerics/figherts/theives and such.
I would love to do a Ravenloft product eventually, which although it has
fantasy trappings is really Gothic Horror (true Gothic, not WoD). That
would require quire some very different approaches to the material.
>
>
>True. It is for the same reason that so few have read "The Well At
>Worlds End". Its adherance to the actual structure of its time is so
>authentic (including language) that few have the perseverance to get
>much further than, "Uhh, yeah. Weird words."
On the the other hand, Clock Work orenge is a classic even though you need
to learn a new langauge. I think you also hd to learn soem new parts of
speach to read Brabve new world, didn't you? granted neoither as as
popualr as a fricking TSR novel today... **SIGH**
JK
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net
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- Thread context:
- Re: [MUD-Dev] games gender bias (Re: Affecting the world), (continued)
- Re: [MUD-Dev] games gender bias (Re: Affecting the world),
clawrenc clawrenc#cup,hp.com, Fri 19 Sep 1997, 19:28 GMT
- Re: [MUD-Dev] games gender bias (Re: Affecting the world),
clawrenc clawrenc#cup,hp.com, Sat 20 Sep 1997, 00:01 GMT
- Re: [MUD-Dev] games gender bias (Re: Affecting the world),
Caliban Tiresias Darklock caliban#darklock,com, Sat 20 Sep 1997, 19:39 GMT
- Re: [MUD-Dev] games gender bias (Re: Affecting the world),
Michael Hohensee michael#sparta,mainstream.net, Sun 21 Sep 1997, 02:51 GMT
Re: [MUD-Dev] Character evolution,
Jeff Kesselman jeffk#tenetwork,com, Sun 31 Aug 1997, 20:06 GMT
Re: [MUD-Dev] Character evolution,
Shawn Halpenny malachai#iname,com, Tue 02 Sep 1997, 15:15 GMT
Re: [MUD-Dev] Character evolution,
Felix A. Croes felix#xs1,simplex.nl, Thu 28 Aug 1997, 03:07 GMT
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