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Re: [MUD-Dev] Hard Sci-fi muds was Character evolution
At 08:44 PM 8/31/97 PST8PDT, Brain Peirce wrote:
>Now all that is left is the design of the generator. I'll have to
>think about it for a while, I'm still a bit shocked by your solution.
lol, thats what they pay me the big bucks for ;)
JK
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net
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- Thread context:
- Re: [MUD-Dev] Hard Sci-fi muds was Character evolution, (continued)
- Re: [MUD-Dev] Hard Sci-fi muds was Character evolution,
Shawn Halpenny malachai#iname,com, Tue 02 Sep 1997, 16:12 GMT
- Re: [MUD-Dev] Hard Sci-fi Muds was Character Evolution,
Brian Price blprice#bedford,net, Mon 01 Sep 1997, 02:48 GMT
- Re: [MUD-Dev] Hard Sci-fi muds was Character evolution,
Brian Price blprice#bedford,net, Mon 01 Sep 1997, 03:43 GMT
- Re: [MUD-Dev] Hard Sci-fi Muds was Character Evolution,
Travis Casey efindel#io,com, Mon 01 Sep 1997, 04:41 GMT
- Re: [MUD-Dev] Hard Sci-fi Muds was Character Evolution,
Brian Price blprice#bedford,net, Mon 01 Sep 1997, 05:49 GMT
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