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Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for



>I'd be interested in how you apply the concept of "dynamic evolution" 
>in mud worlds without some notion or application of persistence.  I 
>see them as being quite linked.  

Uh, but worlds should be persistent as long as you are able to keep the
system consistent (sane), right?

I think something must have got lost somewhere in this thread.

Ola.



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