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Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for
On 30/08/97 at 08:40 AM, cg#ami-cg,GraySage.Edmonton.AB.CA (Chris
Gray) said:
>Exactly. Example from my system:
> private thingamabob CreateThing(nil)$
> thingamabob @ nameProperty := "Fred"$
> <log out of system>
> <shut down server>
> <wait some time>
> <restart server>
> <log in>
> d thingamabob @ nameProperty$
> ==> "Fred"
>Nothing manual - its all automatic. This is what I understand a
>persistent language to be.
Ignoring the internal language details, I extend this slightly to:
Server is running.
Create or change an existant object.
Yank the power cord out of the wall (ie crash/ungraceful shutdown)
Restart server.
New object still exists, or changed object is still changed.
This is actually not literally true as I only guarantee recovery back
to the last full cache flush which is typically within single-digit
minutes.
--
J C Lawrence Internet: claw#null,net
----------(*) Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] Hard Sci-fi muds was Character evolution, (continued)
- OT: Mortality,
coder coder#ibm,net, Sun 31 Aug 1997, 06:10 GMT
- Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 30 Aug 1997, 06:01 GMT
- Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for,
Brian Price blprice#bedford,net, Fri 29 Aug 1997, 21:24 GMT
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