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Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for
On 30/08/97 at 09:48 PM, Ola Fosheim Gr stad <olag#ifi,uio.no> said:
>My main point was that persistance isn't neccessarily going to save
>your butt, although it "sounds like magic". I would at least go for
>secondary backup functions that store information in an easily
>parsable format for saving and loading the most essential
>information. If not, you are probably stuck with your initial
>design, or have to accept more clean wipes than you like.
My approach, much like ColdX, is to use a binary compressed
storage/runtime format which can be later devolved to a human-readable
format. I extend ColdX's model slightly with logging, rollbacks, and
transaction support. I haven't wiped a DB in years.
--
J C Lawrence Internet: claw#null,net
----------(*) Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for, (continued)
- Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for,
Miroslav Silovic silovic#petra,zesoi.fer.hr, Sun 31 Aug 1997, 21:25 GMT
- Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for,
Ola Fosheim Grøstad olag#ifi,uio.no, Mon 01 Sep 1997, 15:15 GMT
- Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for,
Jeff Kesselman jeffk#tenetwork,com, Mon 01 Sep 1997, 20:01 GMT
- Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for,
Ola Fosheim Grøstad olag#ifi,uio.no, Tue 02 Sep 1997, 10:27 GMT
- Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for,
coder coder#ibm,net, Mon 01 Sep 1997, 18:44 GMT
Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for,
coder coder#ibm,net, Sun 31 Aug 1997, 19:16 GMT
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