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Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for
At 08:17 AM 9/1/97 PST8PDT,Olawrote:
>>> I still think that changing the object-system (design) requires a wipe
>>> unless you go through a lot of trouble to avoid it, if you use persistent
>>> features.
>
>>Adding/removing methods doesn't require any special consideration,
>
>But that is true for most systems..
>
>I get a feeling you are deliberatly misunderstanding what I say.
No youa re misunderstanding him. You can add and remcoe emthods on the fly
at run time.
Go play with Cold, come back,and discuss it with us.
Otherwise this thread is rather pointless and is takign way to omuch
bandwidth.
The following are USENET thread kill words...
HITLER! SPELLING! NAZI! FACIST!
Can we consider thsi thread now DEAD??
JK
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net
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- Thread context:
- Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for, (continued)
- Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for,
Jon A. Lambert jlsysinc#ix,netcom.com, Sun 31 Aug 1997, 19:55 GMT
- Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for,
Miroslav Silovic silovic#petra,zesoi.fer.hr, Sun 31 Aug 1997, 21:25 GMT
- Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for,
Ola Fosheim Grøstad olag#ifi,uio.no, Mon 01 Sep 1997, 15:15 GMT
- Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for,
Jeff Kesselman jeffk#tenetwork,com, Mon 01 Sep 1997, 20:01 GMT
- Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for,
Ola Fosheim Grøstad olag#ifi,uio.no, Tue 02 Sep 1997, 10:27 GMT
- Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for,
coder coder#ibm,net, Mon 01 Sep 1997, 18:44 GMT
Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for,
coder coder#ibm,net, Sun 31 Aug 1997, 19:16 GMT
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