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Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for
At 08:15 AM 9/1/97 PST8PDT, Ola wrote:
>But this is a taskspecific system right? That's something different,
>because the realtime-problems of connections and external events and
>systemclock can be hidden "under the hood".
Both Cold and Smalltalk work this way and are general ful lfeaturted
programmign environments.
JK
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCS/CC/E/IT/MC d+(++)@ s: a C++++$ ULSC+++(++++)$ P++(+++)$ L++
E--- W++$ N++$ o+ K--? w++(+++)$@>--- O+(++)>$ M+>$ !V PS++ PE+
Y+ PGP- t+ 5+ X- R+(++)$>+++* tv+ b+>++ DI+++ !D G e++ h r+++ y+++
------END GEEK CODE BLOCK------
Speak Geek!
http://krypton.mankato.msus.edu/~hayden/geek.html
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- Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for, (continued)
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