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Re: [MUD-Dev] Re:)
[Ola:]
> [Adam:]
> >Hmmm...MUDs are sexually interesting to men? If I can think of any
>
> Research suggests so, yes? Women play male characters to avoid attention,
> yes?
Hum, okay. I guess I thought these were people who were looking for
some sort of cheap thrill, not an immersive role-playing experience.
I'm starting to wonder if there isn't overlap.
> >two things in my life which have absolutely NOTHING to do with one
> >another, it's mudding and sex.
>
> Well, research shows that knowing the other player's gender is important
> for most users. If that isn't remotly related to sex, then I don't know..
Hmmm. I could honestly care less about the person that's controlling
the characters I'm interacting with, unless I get to know them on a personal
(OOC) level, which happens frequently enough, but I don't ever recall
it having anything to do with sex.
> >> MUDs should deal with sexually related topics or allow for erotic
> >> fantasies etc, simply because flirt and erotic behaviour is an
> >> important component in communication among adults.
> >
> >Okay, now here's an interesting topic. Define 'deal with..'?
> >Should the mud have commands like 'french kiss', 'fondle', 'feel up',
> >'perform cunnilingus', 'bite nipple', etc etc? If it does, should these
> >commands do anything other than a fancy emote? Or should these commands
> >not exist, and everything be left to emotes?
>
> You are making things very technical. Deal with, could be:
> - provide secure private spaces
We do this, but that's because there are many non-sex related reasons you'd
want to be with someone in private. The lack of any completely secure
communication, for example.
> - provide affectionate items (roses and other symbolic items)
Well, you can pick any plant which happens to be growing wherever your character
is located. Among those are quite a few flowers. I never thought anyone would
pick them for reasons other than for making opium, but you certainly could.
> - provide nice clothing
Most of the clothing and jewelery we have availible is completely ornamental.
Most of it is quite expensive, as well. The difference between a penniless
adventurer and a well-to-do merchant should be extremely obvious.
> - make some areas more erotic and romantic than others, if some users are
> disturbed by erotic games, they can go other places. (hard to do in a
> text-only system of course)
Erotic like a secluded forest or a hidden waterfall, or erotic like
blantant phallic imagery? The former is implict, I think, in creating
a beautiful fantasy world...exotic and impossible beautiful locales.
> >partners. I personally don't find on-line sex to be even mildly interesting,
> >therefore we've ignored the whole subject completely. Is this a mistake?
>
> No, not with your approach. But then again, you haven't said that you want
> to maximize the user's ability to express themselves and communicate.
Well, I certainly don't want to restrict it, although we feel compelled
to because of the nature of the game. Just wondering how this will
be received; our alpha tests are restricted to a dozen or so RL friends
who aren't very interested in having sex with one another.
- Thread context:
- Re: [MUD-Dev] Re:), (continued)
- Re: [MUD-Dev] Re:),
Jeff Kesselman jeffk#tenetwork,com, Mon 01 Sep 1997, 19:30 GMT
- Re: [MUD-Dev] Re:),
Ola Fosheim Grøstad olag#ifi,uio.no, Tue 02 Sep 1997, 10:28 GMT
- Re: [MUD-Dev] Re:),
Jeff Kesselman jeffk#tenetwork,com, Tue 02 Sep 1997, 20:45 GMT
- Re: [MUD-Dev] Re:),
Ola Fosheim Grøstad olag#ifi,uio.no, Wed 03 Sep 1997, 21:41 GMT
- Re: [MUD-Dev] Re:),
Adam Wiggins nightfall#user2,inficad.com, Mon 01 Sep 1997, 21:56 GMT
Re: [MUD-Dev] Re:),
clawrenc clawrenc#cup,hp.com, Thu 04 Sep 1997, 21:22 GMT
Re: [MUD-Dev] Re:),
Ola Fosheim Grøstad olag#ifi,uio.no, Sun 31 Aug 1997, 12:02 GMT
Re: [MUD-Dev] OT: Re:),
Jon A. Lambert jlsysinc#ix,netcom.com, Sun 31 Aug 1997, 21:45 GMT
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