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Re: [MUD-Dev] Re:)
[Ola:]
> I keep getting confused by how people use terms differently. I notice
> that some take "MUD" to mean anything remotely like DnD on a computer,
> but nothing else. To me (and by most other definitions I've seen) MUD
> is defined as any type of collaborative recreational virtual world,
> that may of course be because the researchers aren't all that interested
> in the game component. Wouldn't it be nice if one said MURPG when one
> focus on game component? That would make my life a lot easier... :)
We had this conversation already. The general consensus was that a
mud (lowercase) is a general term for any virtual, on-line computer world
which is both persistant and supports many (limited mostly by hardware)
users simutaneously. Actually, I should say more acurately that there
were two conclusions - the one I just mentioned, and the one of 'Yeah,
whatever. I gotta get back to work.'
- Follow-Ups:
- Re:)
- From: Matt Chatterley <root#mpc,dyn.ml.org>
- Thread context:
- Re: [MUD-Dev] Re:), (continued)
- Re: [MUD-Dev] Re:),
Jeff Kesselman jeffk#tenetwork,com, Sun 31 Aug 1997, 19:44 GMT
- Re: [MUD-Dev] Re:),
Ola Fosheim Grøstad olag#ifi,uio.no, Mon 01 Sep 1997, 15:15 GMT
- Re: [MUD-Dev] Re:),
Jeff Kesselman jeffk#tenetwork,com, Mon 01 Sep 1997, 20:01 GMT
- Re: [MUD-Dev] Re:),
Ola Fosheim Grøstad olag#ifi,uio.no, Tue 02 Sep 1997, 10:28 GMT
- Re: [MUD-Dev] Re:),
Adam Wiggins nightfall#user2,inficad.com, Mon 01 Sep 1997, 22:02 GMT
- Re:),
Matt Chatterley root#mpc,dyn.ml.org, Tue 02 Sep 1997, 08:37 GMT
Re: [MUD-Dev] Re:),
Jeff Kesselman jeffk#tenetwork,com, Sun 31 Aug 1997, 19:01 GMT
Re: [MUD-Dev] Re:),
Ola Fosheim Grøstad olag#ifi,uio.no, Mon 01 Sep 1997, 08:09 GMT
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