[Ola F:] : Wouldn't it be nice if one said MURPG when one :focus on game component? That would make my life a lot easier... :) Hmm. Would that be Multi-User Role-Playing Game, or would it be Multi-User Roll-Playing Game? :-) -- Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for, (continued)
- Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for, Jon A. Lambert jlsysinc#ix,netcom.com, Wed 10 Sep 1997, 05:38 GMT
- Re: [MUD-Dev] MUD Design Fundamentals(Was: Looking for, Ola Fosheim Grøstad olag#ifi,uio.no, Thu 11 Sep 1997, 13:05 GMT
- Re: [MUD-Dev] MUD Design Fundamentals(Was: Looking for, Jon A. Lambert jlsysinc#ix,netcom.com, Mon 15 Sep 1997, 05:13 GMT
- Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for, Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 04 Sep 1997, 11:41 GMT
- Re: [MUD-Dev] Re:), Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Mon 01 Sep 1997, 22:16 GMT
- Re: [MUD-Dev] Re:), Jeff Kesselman jeffk#tenetwork,com, Tue 02 Sep 1997, 01:06 GMT
- <Possible follow-up(s)>
- Re: [MUD-Dev] Re:), Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 02 Sep 1997, 14:46 GMT
- Re: [MUD-Dev] Re:), Caliban Tiresias Darklock caliban#darklock,com, Tue 02 Sep 1997, 16:46 GMT
- Re: [MUD-Dev] Re:), Jeff Kesselman jeffk#tenetwork,com, Tue 02 Sep 1997, 20:48 GMT