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Re: [MUD-Dev] Modeling spells/skills as collections of affects
- To: mud-dev#null,net
- Subject: Re: [MUD-Dev] Modeling spells/skills as collections of affects
- From: "Brian Price" <blprice#bedford,net>
- Date: Mon, 1 Sep 1997 20:39:07 +0000
- Comments: Authenticated sender is <blprice#bedford,net>
Hmm.. looks like I'm SOL unless someone has a scanner and zips me a
gif... sigh. Would it be possible to post an abstract of the system
that outlined in very general terms the approach used by the Hero
system? (I'm stuck _way_ out in the boondocks).
> Date: Mon, 1 Sep 1997 14:13:20 PST8PDT
> From: "Travis Casey" <efindel#io,com>
> Jeff Kesselman <jeffk#tenetwork,com> wrote:
> > Travis Casey <efindel#io,com> wrote:
> >
> > >R. Taslorian Games has recently produced a new paper RPG called Fuzion,
> > >which is a merging of the Hero System and the system used by Cyberpunk
> > >2020. The core rules for the system are available on their web site, as
> > >both web pages and an Adobe Acrobat file. Although it doesn't have
> > >anything resembling the full breadth of Hero's power system, it may give
> > >you a taste of what it's like. You can check it out at:
> >
> > The big problem with Fuzion is that it is missign (currently ast least)
> > exactly the component that makes Hero inetrestign for this applciation--
> > the generic system for building powers and such. Although its chaarcter
> > generation system is in some ways improved, and the whoel game simplified
> > for thsoe who couldn't handle hero's logic and build their own
> > environments, its not r3eally appropriate for what we are disucssing.
>
> I know... that's why I said that "Although it doesn't have anything
> resembling the full breadth of Hero's power system, it may give you a
> taste of what it's like." I thought it might be useful to give people
> a look at how powers are handled generically with special effects used
> to customize them by how the power works, and give them a look at a
> point-based system. Of course, if they want to learn more about the
> system by which the powers in Fuzion were built, they'll need to find
> a copy of 4th edition Champions to look over.
Brian Price aka Delver <blprice#bedford,net>
- Thread context:
- Re: [MUD-Dev] Modeling spells/skills as collections of affects, (continued)
- Re: [MUD-Dev] Modeling spells/skills as collections of affects,
Travis Casey efindel#io,com, Mon 01 Sep 1997, 20:30 GMT
- Re: [MUD-Dev] Modeling spells/skills as collections of affects,
Travis Casey efindel#io,com, Mon 01 Sep 1997, 21:11 GMT
- Re: [MUD-Dev] Modeling spells/skills as collections of affects,
Brian Price blprice#bedford,net, Tue 02 Sep 1997, 00:21 GMT
- Re: [MUD-Dev] Modeling spells/skills as collections of affects,
Jeff Kesselman jeffk#tenetwork,com, Tue 02 Sep 1997, 01:03 GMT
- Re: [MUD-Dev] Modeling spells/skills as collections of affects,
Travis Casey efindel#io,com, Tue 02 Sep 1997, 02:46 GMT
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