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Re: [MUD-Dev] Modeling spells/skills as collections of affects



Hmm.. looks like I'm SOL unless someone has a scanner and zips me a 
gif... sigh.  Would it be possible to post an abstract of the system 
that outlined in very general terms the approach used by the Hero 
system?   (I'm stuck _way_ out in the boondocks).

> Date:          Mon, 1 Sep 1997 14:13:20 PST8PDT
> From:          "Travis Casey" <efindel#io,com>
> Jeff Kesselman <jeffk#tenetwork,com> wrote:
> > Travis Casey <efindel#io,com> wrote:
> > 
> > >R. Taslorian Games has recently produced a new paper RPG called Fuzion,
> > >which is a merging of the Hero System and the system used by Cyberpunk
> > >2020.  The core rules for the system are available on their web site, as
> > >both web pages and an Adobe Acrobat file.  Although it doesn't have 
> > >anything resembling the full breadth of Hero's power system, it may give
> > >you a taste of what it's like.  You can check it out at:
> > 
> > The big problem with Fuzion is that it is missign (currently ast least)
> > exactly the component that makes Hero inetrestign for this applciation--
> > the generic system for building powers and such.  Although its chaarcter
> > generation system is in some ways improved, and the whoel game simplified
> > for thsoe who couldn't handle hero's logic and build their own
> > environments, its not r3eally appropriate for what we are disucssing.
> 
> I know... that's why I said that "Although it doesn't have anything 
> resembling the full breadth of Hero's power system, it may give you a
> taste of what it's like."  I thought it might be useful to give people
> a look at how powers are handled generically with special effects used
> to customize them by how the power works, and give them a look at a
> point-based system.  Of course, if they want to learn more about the
> system by which the powers in Fuzion were built, they'll need to find
> a copy of 4th edition Champions to look over.

Brian Price aka Delver <blprice#bedford,net>



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