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Re: [MUD-Dev] Modeling spells/skills as collections of affects
At 02:13 PM 9/1/97 PST8PDT, Travis wrote:
>Jeff Kesselman <jeffk#tenetwork,com> wrote:
>> Travis Casey <efindel#io,com> wrote:
>point-based system. Of course, if they want to learn more about the
>system by which the powers in Fuzion were built, they'll need to find
>a copy of 4th edition Champions to look over.
Or the Hero Rules. They were published seperately as well, though that
book can be hard to find.
JK
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net
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- Thread context:
- Re: [MUD-Dev] Modeling spells/skills as collections of affects, (continued)
- Re: [MUD-Dev] Modeling spells/skills as collections of affects,
Travis Casey efindel#io,com, Mon 01 Sep 1997, 20:30 GMT
- Re: [MUD-Dev] Modeling spells/skills as collections of affects,
Travis Casey efindel#io,com, Mon 01 Sep 1997, 21:11 GMT
- Re: [MUD-Dev] Modeling spells/skills as collections of affects,
Brian Price blprice#bedford,net, Tue 02 Sep 1997, 00:21 GMT
- Re: [MUD-Dev] Modeling spells/skills as collections of affects,
Jeff Kesselman jeffk#tenetwork,com, Tue 02 Sep 1997, 01:03 GMT
- Re: [MUD-Dev] Modeling spells/skills as collections of affects,
Travis Casey efindel#io,com, Tue 02 Sep 1997, 02:46 GMT
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